Reading Comprehension · Science
PrepTest 130 · Section 2 · Passage 4
Questions 21–27
Before you start
Open PrepTest 130, Section 2 in your official copy from LSAC and read the passage for Questions 21–27, using the structure guide below. The passage is not reprinted here.
Structure guide
- Passage A P1: states a claim about a middle level of a quality being best, with limits on both ends
- Passage A P2: draws a comparison to another domain as backing
- Passage A P3: introduces a second effect and offers a possible explanation with an everyday example
- Passage B P1: presents a model built on expectation, buildup and release
- Passage B P2: explains what happens when expectations are broken, by degree
- Passage B P3: adds a familiarity curve and draws a consequence about experienced versus new people
Step 2 · The kid passage
Two Views on Recess Games
Priya's view: A game needs a bit of challenge to be fun. Plain running around gets dull, but a game with forty rules leaves everyone confused. Kids want rules that fit together and make sense. It's like building blocks: one block means nothing, but stacked blocks become a tower. If the moves of a game aren't linked by a pattern, like taking turns, kids stop caring. Some games also calm kids down, and those are usually steady and even. On a playground, trouble arrives suddenly, like a stray ball. So steady activity signals safety, while jerky surprises grab attention. Even a swing that squeaks at random moments is annoying. A steady game that feels safe relaxes everyone.
Nadia's view: A good game makes you guess what comes next. Waiting to find out builds suspense, and the feelings come from that suspense rising and then breaking. The bigger the buildup, the bigger the feelings. When the answer comes, kids relax. A surprise twist sends kids looking for a reason. A huge mismatch makes them grumpy; a small one makes them happy. A brand-new game is the least fun, it gets better as you learn it, and it turns dull once you know every move. Kids want to keep a steady level of fun, so experienced players pick harder games.
Step 4 · The courtroom tale
The Holiday Lights Hearing
In a pretend town hearing, the mayor wanted to know why the park's light show drew crowds. Expert one, Dr. Lamb, testified: "Lights that blink in a steady, even pattern calm people. Random flashing puts them on edge." Expert two, Dr. Ortiz, testified: "People love guessing which color comes next. Suspense builds, then pays off." Mr. Whitfield, hired to sum up, adjusted his suspenders. "Your Honor, two witnesses, two different stories. Yet both tie enjoyment to a show that is neither too plain nor too wild. And both would agree that lights flashing with no pattern anyone can predict will not soothe a single visitor." The judge smiled. "Different roads, same crossing."